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Thread Statistics | Show CCP posts - 1 post(s) |

St Mio
Imperial Academy Amarr Empire
464
|
Posted - 2012.02.20 06:25:00 -
[1] - Quote
Forcing players to be vulnerable while they burn 15km to gate isn't going to give you more opportunities for PvP, it's just going to mean even less traffic as people become even more paranoid and risk-averse.
Space needs more Points of Interest, but I don't think that forcing more pointless time-consuming travel on players is the way forward for that. |

St Mio
Imperial Academy Amarr Empire
465
|
Posted - 2012.02.20 09:15:00 -
[2] - Quote
RiskyFrisky wrote:I would just make Warp to O book marks and use those instead. I think what OP meant in his first post is that whether you warp to the gate at zero, or to a bookmark there at zero, or warp 20km off a bookmark 20km behind the gate, or to a can at 0km on the gate, or to a fleet member at 0km on the gate, you'll land at 15km from the gate.
Any warp with a destination located closer than 15km to the gate would have its destination point pushed out to the 15km minimum. |

St Mio
Imperial Academy Amarr Empire
465
|
Posted - 2012.02.20 11:30:00 -
[3] - Quote
Sasha Azala wrote:St Mio wrote:RiskyFrisky wrote:I would just make Warp to O book marks and use those instead. I think what OP meant in his first post is that whether you warp to the gate at zero, or to a bookmark there at zero, or warp 20km off a bookmark 20km behind the gate, or to a can at 0km on the gate, or to a fleet member at 0km on the gate, you'll land at 15km from the gate. Any warp with a destination located closer than 15km to the gate would have its destination point pushed out to the 15km minimum. Did not really matter what he meant the poll was really a waste of time from the start. People are not going to want to double the amount of time it takes to travel from A to B (depending on what they're flying). Think most people are glad the old system was changed, back then I used to keep travelling to a minimum, also prefered to keep bookmarks to a minimum. Travelling pre 'warp to 0' was a real pain, not because of ganks but purely on the boredom factor. Oh, I absolutely agree that making traveling (more?) tedious just to make New Eden feel bigger is a waste of time and a bad idea.
Previous post was to point out that there weren't going to be annoying 1000 bookmark/mandatory warp-to-alt workarounds, everyone would have to slowboat or AB/MWD to the gate.  |

St Mio
Imperial Academy Amarr Empire
465
|
Posted - 2012.02.20 11:34:00 -
[4] - Quote
Shadowsword wrote:It's the whole concept of gates we should get rid of. Pvp should occur at places of interest (stations, mining belts, and so on), not on a some artificial choke-point. It makes pvpers lazy, they're campers instead of being hunters, and it nerfed low-sec as well as null-sec for little entities. It also encourage blobbing.
instead we should have a more practical scanner, a mechanic that randomly place you somewhere in the system periphery when you jump in, and a timer (whose duration would differ according to ship class) before you can cloack, warp or jump out to the next system. ^ This!
Reminds me of Tres Farmer's "Get rid of Rooms with Doors" suggestion. Sadly I don't see it happening anytime soon :( |

St Mio
Imperial Academy Amarr Empire
465
|
Posted - 2012.02.20 11:36:00 -
[5] - Quote
Felin Holtz wrote:The original warp to distance was 15km. People used to make bookmarks for getting around.
I think the main reason for CCP removing the system was so that 10s of thousands of bookmarks were removed from game helping the server load? Can't quire remember it was so long ago... Yep, to reduce server load. However, bookmarks wouldn't help with OP's suggestion as there would be a sphere around stargates impenetrable to warp drives, you'd drop out of warp at 15km and have to slowboat to get in range. |
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